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Language Models use Lookbacks to Track Beliefs

arXiv.org Artificial Intelligence

How do language models (LMs) represent characters' beliefs, especially when those beliefs may differ from reality? This question lies at the heart of understanding the Theory of Mind (ToM) capabilities of LMs. We analyze LMs' ability to reason about characters' beliefs using causal mediation and abstraction. We construct a dataset, CausalToM, consisting of simple stories where two characters independently change the state of two objects, potentially unaware of each other's actions. Our investigation uncovers a pervasive algorithmic pattern that we call a lookback mechanism, which enables the LM to recall important information when it becomes necessary. The LM binds each character-object-state triple together by co-locating their reference information, represented as Ordering IDs (OIs), in low-rank subspaces of the state token's residual stream. When asked about a character's beliefs regarding the state of an object, the binding lookback retrieves the correct state OI and then the answer lookback retrieves the corresponding state token. When we introduce text specifying that one character is (not) visible to the other, we find that the LM first generates a visibility ID encoding the relation between the observing and the observed character OIs. In a visibility lookback, this ID is used to retrieve information about the observed character and update the observing character's beliefs. Our work provides insights into belief tracking mechanisms, taking a step toward reverse-engineering ToM reasoning in LMs.


WinT3R: Window-Based Streaming Reconstruction with Camera Token Pool

arXiv.org Artificial Intelligence

We present WinT3R, a feed-forward reconstruction model capable of online prediction of precise camera poses and high-quality point maps. Previous methods suffer from a trade-off between reconstruction quality and real-time performance. To address this, we first introduce a sliding window mechanism that ensures sufficient information exchange among frames within the window, thereby improving the quality of geometric predictions without large computation. In addition, we leverage a compact representation of cameras and maintain a global camera token pool, which enhances the reliability of camera pose estimation without sacrificing efficiency. These designs enable WinT3R to achieve state-of-the-art performance in terms of online reconstruction quality, camera pose estimation, and reconstruction speed, as validated by extensive experiments on diverse datasets. Code and model are publicly available at https://github.com/LiZizun/WinT3R.


DuplexMamba: Enhancing Real-time Speech Conversations with Duplex and Streaming Capabilities

arXiv.org Artificial Intelligence

Real-time speech conversation is essential for natural and efficient human-machine interactions, requiring duplex and streaming capabilities. Traditional Transformer-based conversational chatbots operate in a turn-based manner and exhibit quadratic computational complexity that grows as the input size increases. In this paper, we propose DuplexMamba, a Mamba-based end-to-end multimodal duplex model for speech-to-text conversation. DuplexMamba enables simultaneous input processing and output generation, dynamically adjusting to support real-time streaming. Specifically, we develop a Mamba-based speech encoder and adapt it with a Mamba-based language model. Furthermore, we introduce a novel duplex decoding strategy that enables DuplexMamba to process input and generate output simultaneously. Experimental results demonstrate that DuplexMamba successfully implements duplex and streaming capabilities while achieving performance comparable to several recently developed Transformer-based models in automatic speech recognition (ASR) tasks and voice assistant benchmark evaluations.


Enabling Real-Time Conversations with Minimal Training Costs

arXiv.org Artificial Intelligence

Large language models (LLMs) have demonstrated the ability to improve human efficiency through conversational interactions. Conventional LLM-powered dialogue systems, operating on a turn-based paradigm, preclude real-time interaction during response generation. To address this limitation, researchers have proposed duplex models. These models can dynamically adapt to user input, facilitating real-time interactive feedback. However, these methods typically require substantial computational resources to acquire the ability. To reduce overhead, this paper presents a new duplex decoding approach that enhances LLMs with duplex ability, requiring minimal additional training. Specifically, our method employs parallel decoding of queries and responses in conversations, effectively implementing a channel-division-multiplexing decoding strategy. Experimental results indicate that our proposed method significantly enhances the naturalness and human-likeness of user-AI interactions with minimal training costs.


MultiPLY: A Multisensory Object-Centric Embodied Large Language Model in 3D World

arXiv.org Artificial Intelligence

Human beings possess the capability to multiply a melange of multisensory cues while actively exploring and interacting with the 3D world. Current multi-modal large language models, however, passively absorb sensory data as inputs, lacking the capacity to actively interact with the objects in the 3D environment and dynamically collect their multisensory information. To usher in the study of this area, we propose MultiPLY, a multisensory embodied large language model that could incorporate multisensory interactive data, including visual, audio, tactile, and thermal information into large language models, thereby establishing the correlation among words, actions, and percepts. To this end, we first collect Multisensory Universe, a large-scale multisensory interaction dataset comprising 500k data by deploying an LLM-powered embodied agent to engage with the 3D environment. To perform instruction tuning with pre-trained LLM on such generated data, we first encode the 3D scene as abstracted object-centric representations and then introduce action tokens denoting that the embodied agent takes certain actions within the environment, as well as state tokens that represent the multisensory state observations of the agent at each time step. In the inference time, MultiPLY could generate action tokens, instructing the agent to take the action in the environment and obtain the next multisensory state observation. The observation is then appended back to the LLM via state tokens to generate subsequent text or action tokens. We demonstrate that MultiPLY outperforms baselines by a large margin through a diverse set of embodied tasks involving object retrieval, tool use, multisensory captioning, and task decomposition.


Addressing Limitations of State-Aware Imitation Learning for Autonomous Driving

arXiv.org Artificial Intelligence

Conditional Imitation learning is a common and effective approach to train autonomous driving agents. However, two issues limit the full potential of this approach: (i) the inertia problem, a special case of causal confusion where the agent mistakenly correlates low speed with no acceleration, and (ii) low correlation between offline and online performance due to the accumulation of small errors that brings the agent in a previously unseen state. Both issues are critical for state-aware models, yet informing the driving agent of its internal state as well as the state of the environment is of crucial importance. In this paper we propose a multi-task learning agent based on a multi-stage vision transformer with state token propagation. We feed the state of the vehicle along with the representation of the environment as a special token of the transformer and propagate it throughout the network. This allows us to tackle the aforementioned issues from different angles: guiding the driving policy with learned stop/go information, performing data augmentation directly on the state of the vehicle and visually explaining the model's decisions. We report a drastic decrease in inertia and a high correlation between offline and online metrics.


StARformer: Transformer with State-Action-Reward Representations

arXiv.org Artificial Intelligence

Reinforcement Learning (RL) can be considered as a sequence modeling task, i.e., given a sequence of past state-action-reward experiences, a model autoregressively predicts a sequence of future actions. Recently, Transformers have been successfully adopted to model this problem. In this work, we propose State-Action-Reward Transformer (StARformer), which explicitly models local causal relations to help improve action prediction in long sequences. A sequence of such local representations combined with state representations, is then used to make action predictions over a long time span. Our experiments show that StARformer outperforms the state-of-the-art Transformer-based method on Atari (image) and Gym (state vector) benchmarks, in both offline-RL and imitation learning settings. StARformer is also more compliant with longer sequences of inputs compared to the baseline. Our code is available at https://github.com/ Reinforcement Learning (RL) naturally comes with sequential data: an agent observes a state from the environment, takes an action, observes the next state and receives a reward from the environment.